![]() Initial Steam was a horrible horrible experience, it also didn't have a store, and it was mainly just something you had for Counter Strike. Just to clarify, Steam came out in 2003 and GFWL in 2007. With the only hope that Gabe can get H元 running on a CoreBoot Linux Handheld because console royalties suck. I’m saying Valve does it not just for them but for everyone. That’s why it beat Excite, Webcrawler, Yahoo, Bing, AskJeeves, etc was because its usefulness at searching AND ranking.Īll the FAANGs contribute to open source. ![]() Like Napster, Google was designed with good intentions in the beginning. Eric Schmidt is from my area of the world but advertising poisoned the company (one would argue, gave it a monetary value). If they wanted to be serious about improving the web, they would have brought the legacy along and made jsx a web standard for browsers to support natively. There’s really only one way, the React way. React isn’t a fair comparison either because it’s a singular path architecture. I’d love to see Facebook include something like making Oculus open source. GNU community being what it is, they reverse engineered it and upgraded Mesa. SteamOS forced graphics card manufacturers to start including drivers. ![]() Not having to rewrite your engine and just compile with a -lproton is wizardry. While one could argue Valve did it for Valve, the sheer impact it has on small to medium sized studios is undeniable. The few tools Meta has released for Linux were things that were important to them at that scale. Valve needed something at went TO the source. Presto, React, etc are things they needed and decided to open source. Yes, it helps the greater ecosystem but they have problems no one else has outside of Google and Amazon and a few foreign players. Valve: “We just want to play, make sense of players, to make better play experiences, to make better games, and not write more code than we have to. Microsoft: “We have AI” yet those products are still being worked out and is under active litigation from pretty much every creative out there. Apple: “We have the best products” yet those products aren’t helping the compute ecosystem. Valve is the only company that is patching to make things better for the sake of making “the ecosystem” better. Patch Linux for some hardware they are introducing for sale or patching it for some platform to get your PII data. We had to patch the kernel but they were receptive.” Who does this? No one. Years later, Valve again: “You know, we just kept going on that thing we told you about, here’s a full fledged x86 win32 compatibility layer for anything posix. Here comes Valve: “Hey bro, I heard graphics apis suck and are bifurcated by platform, here’s a wrapper that wraps them all into an API you probably already use.” (Initial version of their DX9->OpenGL bridge). Don’t get me wrong, we needed one, but the current state of graphics “drivers” sucks. Follow us if you want to be cool” and proceed to introduce a new graphics API. Valve will never say “You know what, we are going to go this direction, market be damned. games which are broken outside of the return window), Valve again does the right thing and creates exceptions. On top of this, when the policy doesn't work (e.g. I never thought we'd see a no questions asked return policy for digital games and yet, with steam, it's a fairly simple process. And, when tested, Valve continues to show they strive to do the right thing. If we look at the alternatives be it Microsoft, Epic, or even GOG, no one has done it better. Perhaps this is all wishful thinking, but history has proven that Valve was perhaps the best steward we could have asked for in supporting the transition to online distribution. I think he knew that that the transition to digital distribution was inevitable and made it his mission to get a platform out there before Microsoft did, because they would ultimately create something that was not gamer friendly. I think Gabe did truly care about gamers/gaming and was worried about Microsoft's growing interest in gaming. Steam got so much flak when it first came out because it supported DRM, facilitated the death of physical media, and was generally kind of clunky and buggy.
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